This gold will usually find it's way into the hands of the big players, who will sell their moster drops and manufactured items to players who are newer and cannot get them on their own. New players need to buy all kinds of things. I totally approve of getting gold out of the game, but I think this might be better accomplished py pulling gold out at the top of the scale rather than at the low end. If the issue is a matter of getting gold out of the game, remember that the Vial Mold itself won't accomplish that, since it will be sold amongst players. I like the suggestion of allowing the Vial Mold to have a "damaged" version this makes sense for an EFE item. This seems a bit mean-spirited.ī: The Vial Mold needs to be adjusted to reflect it's actual use and value. What are the implications of it?Ī: Crafting is meant to be extremely difficult to do, so players must effectively throw away money to get good at it. It does make sense that the Alembic would be an expensive item of use to high level players, so the need for an EFE is perfectly justified.īut the cost of the Vial Mold in comparison to its lifespan is a real issue. Furthermore, with the use of an Alembic it is possible to make a profit. The use of an Alembic, on the other hand, involves a very high level harvest item (cinnabar) and a higher level skill (ALC 25). Furthermore, use of the Vial Mold still produces a net loss in cash when used. Other tools that are used to make items at this level cost at least one order of magnitude less, such as a mortar & pestle or a ring mold. An item that is used to make something worth 5gc should either be much cheaper or very hard to break.Ĭonsider that the vial mold is still essentially a low level item, in terms of use - the recommended level for making vials is CRA 14. Which makes me wonder why the Vial Mold is so expensive to make in the first place. But for an item that uses EFE there is an expectation of higher quality. I didn't count failures but they were less than the successes, maybe 25 or so.įor an item like a mortar and pestle or a ring mold, it would be no big deal. I recently bought a vial mold and made about 50 vials before it broke. But the breakability of the item is a real concern. I think the vial mold is a great concept and am delighted to see that it is in the game. To those of you who say I was just "unlucky" with those two, your probably a traveling alembic salesman. Unless a market forms for cinnabar ore (doubtful, it's 1.5 - 2 gc right now ) that 20k is also now lost. I could have spent the 54k on something more durable (CoL, ess for getting the magic XP, etc).Īt 7k I doubt I'll buy another alembic unless they become more reliable, so the 20k invested in that book is probably wasted. The XP from harvesting cinnabar was good, but, it's so slow that I think I could have done better going for straight XP with many other things (I'm harv 47 btw.) The ore doesn't have very much value on the market. Throw in another 3k - 4k for feasting pots etc, and a weeks worth of time. Broke after 610 mercury (305 uses)ģ.5k + EFE for 2nd Alembic. (paid for by the lilac bush)Ģ0,000 for Mercury Extraction book (paid for by hauling coal)ġk Energy Essence for Mercury (no gc, I harvested ingred and made these.)ħk for 1st Alembic. Thread has been quiet for a while, but I just finished my effort to make my own mercury for 1k spirit essences (leveling up magic skill.):Ģ0,000 for Cinnabar Mining book.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |