![]() ![]() The driving force is to figure out who is leading Zero-Day and what their plans are. Players quickly discover a larger conspiracy going on through a well-coordinated attack on London by a mysterious shadow group called Zero-Day, framing the hacktivist group as the organization behind the plot. This point is driven home in the game’s prologue mission, which puts players in the shoes of operative Dalton Wolfe, a member of MI5 and DedSec who's investigating reports of a terrorist threat. Switching characters also freshens the experience, helping to reduce character fatigue or boredom since each character offers something new. Instead, players have the freedom and choice to make each mission easier or harder, just based on the characters they select. Players are no longer boxed into being a single personality like Aiden or Marcus and the gadgets or weapons they have unlocked are less restrictive. For those who care only about gameplay, this feature really elevates the game. Whether the system truly works or not is largely dependent on the kind of person playing and what they want out of the experience. RELATED: Watch Dogs Legion Trophies and Achievement List Revealed It’s a unique solution to a gameplay-centric problem. Naturally, questions began to arise from fans as to how this would work, especially from a franchise that is known for attempting to tell a story through its leads and strong support characters. ![]() To correct this potential issue going forward, Ubisoft has instead completely removed dedicated lead characters in favor of completely opening the sandbox and letting players be who they want, when they want.
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